Human Movement Science
○ Elsevier BV
Preprints posted in the last 90 days, ranked by how well they match Human Movement Science's content profile, based on 14 papers previously published here. The average preprint has a 0.01% match score for this journal, so anything above that is already an above-average fit.
Wright-Wieckowski, H.; Wilmut, K.; Kornysheva, K.
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Research suggests that motor difficulties in Developmental Coordination Disorder (DCD) are related to altered motor sequence planning, but it is unclear which mechanisms are affected, particularly in adults. This study addresses that gap by examining how the order of upcoming movements during the planning of skilled typing sequences affects motor production in adults with DCD. Previous monkey neurophysiology and behavioural findings in humans have shown that elements of a sequence are pre-ordered prior to execution, known as competitive queuing (CQ). CQ quality is predictive of subsequent performance, with skilled performers, those with fewer errors, having a larger position-dependent difference. DCD (N=28) and control participants (N=54) performed two 4-element finger sequences from memory in a delayed sequence production task over 3 sessions. Probe trials, which involved participants performing a single press after the Go Cue, assessed motor planning at each sequence position by measuring reaction time (RT) and error rate. We found that adults with DCD had a higher error rate and were slower to initiate and perform correct sequences. In terms of planning, the DCD group showed reduced preordering of sequence elements. Whilst the DCD group had a higher error rate on a working memory task, this was not correlated with the degree of pre-ordering of presses of the upcoming sequence. These findings suggest that disrupted motor sequence planning in DCD is characterised specifically by a failure to pre-order movements during the retrieval of sequences from memory. Additionally, motor sequence pre-ordering deficits in DCD are independent of general working memory impairments. These results extend prior evidence from motor imagery paradigms, demonstrating that internal modelling deficits are evident during the execution of motor plans. HighlightsO_LIAdults with DCD show diminished pre-ordering of sequential movements during planning. C_LIO_LIThe DCD group were slower to initiate and perform correct sequences from memory. C_LIO_LIMotor sequence planning is distinct from working memory performance. C_LIO_LIThis provides evidence for the IMD hypothesis in a skilled sequential task. C_LI
Konno, K.; Itaya, A.; Kizuka, T.; Ono, S.
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BackgroundExplosive force generation during the initial acceleration phase is critical for successful base stealing in baseball. Preparatory balance control preceding movement onset may facilitate this process by constraining horizontal ground reaction force (GRF) toward a task-specific direction. However, its contribution to ballistic sprint initiation remains unclear. Research questionDoes preparatory force constraint influence explosive force generation during base stealing, and when during the preparatory phase is this influence greatest? MethodsFourteen baseball players performed 3-m maximal sprints simulating base stealing under time-constraint (Time) and self-paced (Self) conditions. GRF around movement onset were recorded. Peak rate of force development (peak RFD) was computed from onset to take-off. A 250-ms window before the onset was divided into 50-ms bins, and mean resultant length (Rlen), which represents the extent of force constraint, of each bin was calculated. Using statistics analyses, Differences between conditions were tested, and the relationship between the interaction (Rlen x condition) and peak RFD was assessed. ResultsThe peak RFD was greater under the Self condition than under the Time condition, accompanied by a larger Rlen. Furthermore, Results indicated that the force constraint in the 150-100 ms interval preceding the movement onset most strongly influenced the peak RFD. SignificanceThese findings demonstrate that temporally organized preparatory force constraint plays a critical role in explosive sprint initiation during base stealing. Identifying the specific preparatory timing linked to superior force production provides novel mechanistic insight into preparatory balance control and may inform targeted training strategies for ballistic athletic movements.
Maharshi, A.; Ladha, B.; Malani, R.; Palaskar, P.
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Background: Accurate evaluation of fine motor abilities is a key aspect of neurological rehabilitation. However, conventional approaches like goniometry are limited by variations among raters and their difficulty in detecting active movement. On the other hand, computer vision-based software delivers non-invasive and quantitative analysis of hand movements. An innovative computer-vision-based software tool, F.A.I.R. Chance(C), was developed to track and analyze individual finger joint movements on a camera-equipped laptop and give real-time numerical feedback. However, its metrics require validation in a healthy population before the tool can be used for clinical purposes. Objective: To assess the reliability and validity of finger movement assessment by the F.A.I.R. Chance computer vision-based tool in healthy adult participants. Methods: An observational cross-sectional study was done at MGM School of Physiotherapy, comprising 30 healthy participants between 18 and 60 years of age. Finger movements like flexion, extension, abduction, and adduction were measured with a standard handheld goniometer. These same finger movements were then measured with the tool at two time points separated by a 30-minute interval to determine the test-retest reliability. The tool's measurements were compared with the goniometric measurements to determine its concurrent validity. Test retest reliability was checked by the Intra-class Correlation Coefficient ICC (2,1), while concurrent validity was tested through Pearson's correlation coefficients. Results: Metacarpophalangeal and proximal interphalangeal joint motions demonstrated moderate to good test-retest reliability (ICC: 0.716-0.953) for the F.A.I.R. Chance tool. However, distal interphalangeal joint movements had lower consistency. Good reliability (ICC: 0.754-0.908) was seen for movements of abduction and adduction in the fingers. Strong concurrent validity for extension movements of the metacarpophalangeal joints (r=0.760-0.914) and moderate concurrent validity for flexion movements of the metacarpophalangeal joints (r=0.427-0.604) was demonstrated for all fingers for the F.A.I.R. Chance tool. Concurrent validity for adduction and abduction movements demonstrated a low to fair correlation with goniometric measurements (r=0.210-0.440). This is consistent with previous research showing poor agreement between goniometry and adduction-abduction movements of the fingers. Conclusion: The F.A.I.R. Chance tool shows good reliability and acceptable concurrent validity to assess fine motor movements in the healthy adult population. This sets a basis for further clinical study of the tool in the target population with fine motor impairments. Keywords: artificial intelligence; assistive technology; computer vision; fine motor evaluation; hand function;
Kantan, P. R.; Hansen, M. B.; Foldager, J. J.; Fjeldgaard, F. S.; Dahl, S.; Spaich, E. G.
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Purpose: To identify, through iterative user-centered design, the auditory biofeedback requirements and sound preferences supporting gait training in children with cerebral palsy (CP), and to determine which feedback variables, sound mappings, and sound types yield clinically viable and movement-interpretable paradigms. Methods: The iterative process spanned two prototype phases. Prototype A comprised seven paradigms demonstrated to two experienced physiotherapists (Workshop 1A). Two of these were subsequently discarded owing to poor sound-movement interpretability and two were modified. Six paradigms were added to Prototype B, demonstrated to four children, five parents, and one therapist (Workshop 1B) and two therapists (Workshop 2B). Data were analyzed using systematic text condensation. Results: Within-child sound preferences varied with energy level and sensory state on a given day. Sound-movement interpretability tended to suffer for paradigms with greater acoustic complexity (e.g. computer-generated music). Therapists endorsed a repertoire spanning both movement quality and movement quantity targets. Participants independently proposed paradigms rewarding restrained and controlled movement, a feedback category absent from the current prototype. Conclusions: Session-level calibration is preferable to fixed sound profiles, requiring real-time interface support for paradigm adjustment. Acoustic complexity must remain subordinate to movement-sound interpretability. Paradigms targeting movement restraint are a development priority unaddressed in the literature.
Toussaint--Malard, B.; Danion, F.; Le Mouel, C.; Decatoire, A.; Laguillaumie, P.; Billot, M.; Tisserand, R. R.
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Upright postural control during movement relies on multisensory integration. Yet, the frequency-specific contribution of vision remains poorly characterized in virtual reality (VR). This study investigated how multi-sine visual stimulation amplitude delivered in VR influences standing postural responses. Fifteen healthy adults stood on a force plate wearing a VR headset. Visuo-postural coupling was assessed through coherence and gain analyses between a multi-sine signal (10 sinusoids, 0.12 to 1 Hz) oscillating a virtual environment in one of four amplitudes (0.5, 1, 2, 4 degrees peak-to-peak) and the anteroposterior whole-body angle. All amplitudes elicited measurable postural responses. Increasing amplitude significantly increased postural oscillation and tended to increase coherence, while gain significantly decreased. These results are consistent with a nonlinear control system. The 2 degrees amplitude elicited the largest gain with significant coherence across all stimulated frequencies, suggesting it is suitable for studying visual contributions to postural control during movement execution.
Holl, C. K.; Bonilla Yanez, M.; Finley, J. M.; Hooyman, A.; Leech, K. A.
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Background and Purpose: Walking after stroke is often characterized by persistent biomechanical impairments and reduced walking capacity. While visual biofeedback can improve gait mechanics and fast walking can enhance capacity, it is unclear whether individuals post-stroke can effectively use biofeedback at higher walking speeds to address both deficits simultaneously. This study examined the effects of walking speed on the ability of participants with chronic stroke to reduce step length (SL) errors using visual biofeedback. Methods: Sixteen individuals with chronic stroke walked on a treadmill at slow, self-selected, and fast speeds with and without visual SL biofeedback. Absolute SL error relative to individualized targets was calculated for paretic and non-paretic limbs. Linear mixed-effects models with piecewise linear splines assessed the effects of speed, limb, and feedback condition. Post hoc comparisons were performed for significant interactions. Results: At lower speeds, increasing speed reduced SL error in both limbs (p < 0.001). At higher speeds, the effects of speed were dependent on limb and condition (p < 0.001). Paretic SL error increased with speed without feedback but remained stable with feedback (p < 0.001). Non-paretic SL error decreased with speed regardless of condition. SL error was greater in the paretic limb overall (p < 0.001). Discussion and Conclusions: Fast walking alone did not reduce paretic SL errors. Participants with chronic stroke can effectively use visual biofeedback to reduce paretic SL errors at higher speeds, supporting its integration into high-intensity gait training to simultaneously treat biomechanical impairments and walking capacity deficits after stroke.
BONNET, C.; BEHAVA, M.; ARGON, S.; Grospretre, S.
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Motor imagery is a cognitive process that engages the motor system and facilitates motor learning, recovery, and performance. Its effectiveness relies on the activation of corticospinal pathways, which can be modulated by action observation. This study investigated whether observing graspable objects facilitates corticospinal excitability during motor imagery, and whether immersive virtual reality amplifies this effect. Twelve healthy adults of either sex completed a single session involving six conditions: rest, object observation on a screen or in virtual reality, motor imagery alone, and combined observation with motor imagery. Transcranial magnetic stimulation was used to record motor-evoked potentials from hand and forearm muscles, and fatigue and imagery quality were quantified. Results showed that observing a manipulable object during motor imagery significantly increased corticospinal excitability. This facilitation was strongest when the object was presented in a virtual environment. The effect was muscle-specific, targeting the agonist hand muscle of the imagined action (Abductor Pollicis Brevis), and was more pronounced at the higher stimulation intensity. Fatigue and imagery quality were similar across conditions. These findings indicate that object affordances can prime motor circuits and enhance motor imagery-induced neural activation, with immersive environments further reinforcing this effect. This is the first study demonstrating that combining motor imagery with virtual object observation maximizes corticospinal excitability. This approach may represent a promising tool for rehabilitation and sports training. Further studies should identify the optimal parameters and the neurophysiological markers of cortical modulation for this combination. NEW & NOTEWORTHYUsing transcranial magnetic stimulation with immersive virtual reality, we showed for the first time that observing a virtual object associated with the imagined movement increased corticospinal excitability to a greater extent than motor imagery performed alone.
Liu, J.; Loudermilk, K.; Kim, K. S.
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It has been demonstrated that people who stutter exhibit atypical motor control not only in speech tasks but also movements in the non-speech effector system, such as finger or arm motion. Notably, studies have reported that people who stutter show limited sensorimotor adaptation (i.e., updating subsequent movements in response to sensory errors) in both speech auditory-motor (i.e., updating speech movements in response to altered auditory feedback) and upper limb visuo-motor (i.e., updating arm movements in response to altered visual feedback) tasks. Given that speech auditory-motor adaptation is mostly if not entirely implicit (i.e., participants are unaware of the learning), it is thought that people who stutter have limited implicit adaptation in the speech effector system. It remains unclear however, whether such limited implicit learning also extends to upper limb visuomotor adaptation. Here, we examined implicit visuomotor learning in adults who stutter through the means of arm reaching adaptation to clamped visual feedback which provides a cursor that is fixed in direction (8{degrees} counterclockwise from targets) regardless of the participants actual hand location. All participants gradually adjusted their reach angle towards the clockwise direction, adapting in response to clamped feedback, but adults who stutter showed less adaptation compared to adults who do not stutter. In addition, computational modeling suggests that this implicit adaptation difficulties in stuttering individuals may reflect reduced error sensitivity. Together, our findings suggest that implicit sensorimotor learning difficulties in adults who stutter may generalize across multiple effector systems, providing important implications for understanding sensorimotor mechanisms underlying stuttering. Significance statementBy employing the clamped visual feedback paradigm during arm reaching movements, we demonstrated that adults who stutter showed less implicit visuomotor adaptation compared to adults who do not stutter. This study provides the first evidence that implicit sensorimotor adaptation limitations in developmental stuttering generalize across multiple effector systems. Our findings not only add to a growing body of evidence that stuttering is associated with domain-general sensorimotor difficulties but also point to specific underlying processes that may lead to stuttering.
Vishwanath, A.; Watson, M. F.; Gin, M. K.; Du, Y. K.; Wilson, R. C.; Ekstrom, A.
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A consistent finding across studies with older adults is that they typically perform worse at spatial memory tasks, particularly those conducted in virtual reality and involving novel environments, compared to young adults. While the underlying reasons for this difference remain unclear, some proposed hypotheses include differences in sensory cue integration and cue conflict resolution. Here, we tested older (n = 29) and young adults (n = 28) in immersive and walkable virtual reality using both correctly rendered and illusory hallways to test how visual cues (i.e., an intersection) and self-motion cues are integrated. In the illusory or false-intersection condition, we hypothesized that participants who walked an uncrossed path would merge two disconnected intersections, creating the illusion of a crossed path. The overall accuracy and pointing patterns were similar between young and older adults in both true- and false-intersection conditions. We did find, however, a significant age by condition interaction effect in egocentric pointing variability where older adults showed lower variability in the illusory condition and higher variability in the control condition. At the same time, older adults also drew worse maps for the control condition compared to young adults. However, the pointing error correlated with the accuracy of maps drawn regardless of age, suggesting that the pointing patterns shown by both age groups related to their underlying representations of the paths. Our findings are inconsistent with a global deficit in allocentric navigation or path integration and instead suggest that more subtle differences in strategy use might manifest with age.
Mahesan, D.; Sharma, K.; Weinerth, M. K.; Dhaka, S.; Meinzer, M.; Fischer, R.
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Response inhibition, the ability to suppress contextually inappropriate actions, is a cornerstone of cognitive control and is commonly assessed using paradigms such as the go/no-go task. However, traditional go/no-go paradigms rely on binary outcomes such as commission errors, which offer limited insight into the dynamic, graded behavioral adjustments underlying successful stopping. The present study developed a novel mouse-tracking go/no-go paradigm with a dynamic start to capture inhibitory processes during ongoing execution. Twenty-three healthy young adults completed the task in two sessions separated by approximately one week to evaluate the test-retest reliability of standard behavioral measures (error rates and reaction times), and three kinematic features: path length, mean velocity, and mean acceleration. Results revealed robust differences between go and no-go trials across all measures. Successful inhibition was characterized by significantly shorter path lengths and reduced mean velocity and acceleration compared to go trials. Critically, all measures demonstrated moderate-to-good test-retest reliability across sessions, with intraclass correlation coefficients ranging from .75 to .85 for go trials and from .59 to .83 for no-go trials. These findings establish construct validity and psychometric reliability of the current mouse-tracking go/no-go paradigm. The demonstrated stability of these measures provides the methodological foundation for their use in cross-sectional, longitudinal, and intervention research targeting inhibitory control.
Oh, K.; Natraj, N.; Prilutsky, B. I.; Wheaton, L. A.
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The ability to accurately perceive arm position is essential for motor control and depends on the integration of proprioceptive and visual information. However, how lifelong visual impairment (VI) affects position sense and its neural correlates remains unclear. We quantified arm position sense and associated cognitive-motor load in right-handed visually impaired (n = 7) and normally sighted (NS; n = 7) individuals using three bilateral arm position matching tasks: joint angle matching (JAM; internal coordinates), hand direction-distance matching (DDM; external coordinates), and mirror direction-distance matching (MDDM; external coordinates kinematically identical to JAM). Cognitive load was assessed using the contingent negative variation (CNV) from EEG recordings. VI participants exhibited reduced accuracy and precision of arm position sense in most conditions, and greater CNV magnitude, particularly in the left parietal cortex. Across both groups, performance was worse and CNV magnitude was greater in the DDM task compared with JAM, whereas JAM and MDDM yielded similar behavioral and neural outcomes. These findings indicate that (i) visual experience enhances arm position sense, and (ii) representing limb position in external coordinates imposes greater cognitive demands than encoding joint-based posture. The similarity between JAM and MDDM suggests that participants preferentially rely on internal representations when task kinematics permit.
Banks, C. L.; Li, J.; Hall, B.; Stenum, J.; Roemmich, R. T.
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Gait asymmetry is a common manifestation of walking impairment among clinical populations. We recently developed a novel treadmill walking approach called dynamic treadmill walking that can provide asymmetric gait training by changing the treadmill speed between fast and slow speeds within a single stride. Here, we studied the energy expenditure associated with a variety of dynamic treadmill walking conditions. We hypothesized that the metabolic power required for dynamic treadmill walking in all conditions would approximate the metabolic power associated with conventional walking at the mean of the fast and slow speeds employed in the task. Eleven young adults without gait impairment walked on an instrumented treadmill and breathed into a metabolic measurement system. During dynamic treadmill walking, the treadmill fluctuated between 0.75m/s and 1.50m/s, each for 50% of an individuals stride time. We used a metronome to synchronize participants right heel-strikes with four different timing conditions. Net metabolic power during dynamic treadmill walking was significantly greater than normal walking at the mean speed of the task (1.125m/s) and generally lower than walking at the fast speed (1.5m/s). We did not observe any significant associations between net metabolic power and several measures of gait asymmetry during dynamic treadmill walking. These findings establish dynamic treadmill walking as a promising technique for improving gait symmetry in individuals who cannot tolerate fast treadmill walking, a common gait rehabilitation approach. Future work will assess the feasibility, metabolic demands, and clinical efficacy of using dynamic treadmill walking to improve gait symmetry in clinical populations. Key Points SummaryO_LIDynamic treadmill walking (i.e., walking with oscillating treadmill speeds) has previously been shown to drive gait asymmetries, but little is known about the energy expenditure required to complete the task. C_LIO_LIOur hypothesis was that dynamic treadmill walking would have similar metabolic power requirements to normal walking at a speed that is intermediate between the two dynamic treadmill walking speeds. C_LIO_LIWe found that dynamic treadmill walking actually requires metabolic power that is greater than the average of the two belt speeds, but less than that used for fast walking. C_LIO_LIDynamic treadmill walking is a promising and clinically translatable technique for rehabilitating populations with gait asymmetries that is not more energetically costly than fast treadmill walking, a common gait rehabilitation approach. C_LI
Tallio, T.; Nordez, A.; Lecarpentier, L.; Dorel, S.
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Fascicle operating length during dynamic tasks is often compared to the isometric torque-length relationship, but there is a lack of evidence regarding the influence of joint velocity on optimal fascicle length. Moreover, there is no consensus in the literature regarding the influence of contraction initiation (pre-activation or passive start), although it could alter the interaction between fascicles and the tendon. This study aimed to investigate the effect of joint velocity and pre-activation on the torque-angle and torque-length relationships of the vastus lateralis during mono-articular isokinetic knee extensions. Twenty-one participants performed isometric, isokinetic (50{degrees}.s-1 to 450{degrees}.s-1), and isokinetic knee extensions with maximal isometric or eccentric pre-activation at 100{degrees}.s-1 and 300{degrees}.s-1. Torque, joint angle, fascicle length, and electromyographic activity of the quadriceps femoris muscles were recorded during contractions and then used to model the torque-angle and torque-length relationships. We were able to successfully fit the torque-angle and torque-length relationships (R{superscript 2}=0.93 and R{superscript 2}=0.92, respectively). A main effect of velocity was detected regarding the optimal angle (p<0.05), but no significant change was observed for the optimal fascicle length. Isometric pre-activation induced a reduction in maximal torque production compared with eccentric pre-activation and passive conditions at both isokinetic velocities (p<0.001), with no change in muscle activity. Our results suggest that muscle-tendon interactions may permit a dissimilar behavior between the torque-angle and the torque-fascicle length relationships. The reduction in torque following isometric pre-activation may be related to a contraction history-dependent phenomenon. NEW & NOTEWORTHYWe demonstrated that, at a given joint angle, increasing velocity altered fascicle operating length without shifting optimal fascicle length, likely because of muscle-tendon interactions. We also showed that maximal isometric pre-activation before a concentric contraction reduced mean and maximal torque during the isokinetic phase compared with eccentric pre-activation or no pre-activation. This effect may be linked to contraction history, since muscle activity did not differ between conditions.
Sager, C. A.; Zenti, J.; Marneweck, M.
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Clinical deafferentation underscores the fundamental role of proprioception in motor control, but chronic sensory loss also drives long-term compensatory strategies that complicate mechanistic inference. Because proprioceptive reliability is difficult to manipulate experimentally, its contribution to skilled control remains unclear. Virtual reality (VR) with controlled visuo-proprioceptive offsets provides a promising model of proprioceptive unreliability that induces sensory reweighting toward vision during conflict. This VR-offset framework has advanced our understanding of vision-dominant control under proprioceptive unreliability in reaching tasks. It remains unknown how the motor system responds to proprioceptive unreliability during skilled object manipulation. Unlike reaching, manipulation requires anticipatory force/torque control that accounts for trial-to-trial variability in digit position; these policies are learned within a few trials, yet changes in object dynamics produce anterograde interference that increases with greater repetition before the dynamics switch. Although vision, tactile cues, and prior experience support these features, the role of proprioceptive reliability remains unresolved. Hybrid-VR, which pairs real object interaction with virtual visual feedback, offers a way to address this gap. Before introducing offsets, we must establish that hybrid-VR without offsets reproduces the hallmark behaviors highlighted above. Here, we compared real-world object manipulation with hybrid-VR object manipulation where participants (N = 15) lifted and stabilized an object with an asymmetric mass distribution. Across real-world and hybrid-VR conditions, the rate of anticipatory force control, trial-to-trial position-force adjustment, and switch-related interference were indistinguishable. These results demonstrate that hybrid-VR reproduces hallmark features of dexterous manipulation, providing a foundation for future studies isolating proprioceptive reliability. NEW AND NOTEWORTHYHybrid virtual reality (VR), combining a real object interaction with immersive VR, preserves core features of real-world object manipulation, including rapid anticipatory force learning, trial-by-trial coordination of digit position and force, and repetition-induced interference. This hybrid-VR approach maintains natural sensorimotor control while allowing for controlled manipulation of visual information. This validated framework provides a new tool to isolate how proprioceptive reliability shapes skilled object manipulation.
Goar, M.; Barnett-Cowan, M.
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Cybersickness is a major barrier to the widespread adoption of virtual reality (VR), yet its underlying neurophysiological mechanisms remain poorly understood. This study investigated the relationship between vestibulomotor weighting and cybersickness. Vestibulomotor weighting was quantified using electrical vestibular stimulation (EVS), with coherence and gain between the EVS input and medial-lateral center-of-pressure (ML-CoP) responses indexing the contribution of vestibular input to postural control. Thirty-eight healthy young adults (females n=21, males n=17) completed a standing VR rollercoaster task while receiving continuous stochastic EVS (0-25 Hz; {+/-}4.5 mA), with ML-CoP responses recorded using a force plate. Cybersickness was assessed using the Fast Motion Sickness Scale (FMS) and Simulator Sickness Questionnaire, and participants were classified as non-sick (FMS < 5), medium-sick (FMS [≥] 5), or high-sick (terminated the VR exposure early due to intolerance). Baseline EVS-ML-CoP coherence across 2.5-8 Hz was significantly greater in high-sick than in non-sick participants, indicating elevated vestibulomotor weighting in individuals who developed symptoms. During VR exposure, coherence declined over time in symptomatic groups (mean slope = -0.0027 for medium-sick), whereas non-sick participants maintained consistently low coherence (mean slope = -0.0005). Despite this reduction in vestibular coupling, postural sway increased in the high-sick group relative to the medium-and non-sick groups (+29% vs. -7% and -30% change in ML-CoP RMS, respectively), while vestibular-evoked response amplitude decreased (gain reduced by 64% across 2.5-3.5 Hz). These findings indicate that greater baseline vestibulomotor weighting was associated with increased susceptibility to cybersickness, whereas reductions in vestibular contributions during VR with EVS reflected adaptive reweighting that was insufficient to prevent instability and symptom progression. Together, the results highlight baseline sensory reliance as a key determinant of cybersickness vulnerability and suggest that reweighting during exposure plays a secondary, mitigating role. New and NoteworthyWe provide the first evidence that baseline vestibulomotor weighting predicts susceptibility to cybersickness in virtual reality and is dynamically reduced during exposure. Using electrical vestibular stimulation, we show that symptomatic individuals begin with greater reliance on vestibular input for postural control and progressively downweight these signals in response to sensory conflict.
Fan, X.; Mathiassen, S. E.; Johansson, P. J.; Jackson, J. A.; Nyman, T.
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This study examined how tempo, dynamics, and string influence upper-extremity physical exposure in professional violinists and how exposure variability is distributed among musical characteristics, between-subject differences, and residual variability. Twelve violinists performed seven standardized scales while bilateral upper-arm and wrist kinematics and shoulder and forearm muscle activity were recorded. Linear mixed-effects models showed that faster tempo increased right upper-arm velocity and bilateral forearm activity while reducing right upper-arm and wrist ranges of motion. Louder dynamics increased bilateral forearm and right trapezius activity and right-wrist ranges of motion. Higher-posture strings increased right upper-arm elevation and right shoulder muscle activity. Variance analysis identified exposures predominantly related to musical characteristics, jointly related to musical characteristics and between-subject differences, predominantly related to between-subject differences, or mainly unexplained. These findings support future exposure prediction from musical characteristics and targeted prevention through repertoire-based workload management, structured recovery, and individualized technique-focused strategies.
Osella, E. N.; RETTORE, R. A.; CATALFAMO, P.; Biurrun, J. A.; Atum, Y. V.
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Purposeto characterize the dynamic postural control during weight load shifting with and without support surface reduction with temporal metrics commonly used in linear control systems identification. MethodsFrom the COP coordinates temporal, global and structural parameters were calculated. Reliability of derived parameters were determined using Bland-Altman analysis. ResultsFor the observed population, temporal variables tend to decrease when the complexity of the task is increased with the reduction in the support surface and the non dominance. ConclusionDelay and rise times were significantly shorter for the non-dominant limb in the anteroposterior direction when volunteers performed the same task with different limbs. In the mediolateral direction, delay and rise times were shorter in both unipodal stances with respect to their bipodal homologues. An increase in COP path length, velocity and sample entropy was observed when the support area was reduced. All parameters showed good reliability in both directions at all stances. This framework could be used in the clinical practice to assess dynamic postural control capabilities in patients whose balance is pathologically affected. The trial was evaluated and approved by the Central Committee of Bioethics in Biomedical Practice and Research of the province of Entre Rios.
Cointre, L.; buisseret, F.; Dierick, F.; Boulanger, N.; White, O.
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The present study investigates how grip force (GF) and load force (LF) dynamics reorganize under varying task constraints, focusing on the fractal and entropic properties of motor output. Twenty healthy adults performed precision grip tasks across five force conditions: two spontaneous conditions (pre, post) without visual feedback and three target-driven conditions (natural, -10%, +10% of natural). The temporal and informational structure of GF and LF signals were quantified using the Hurst exponent (H) and Sample Entropy (SampEn), capturing long-range temporal organization and local irregularity. Constrained conditions reduced GF coefficient of variation but increased both H and SampEn relative to spontaneous pre-trials, while LF indices remained largely unchanged. Thus, grip control under constraint became more temporally persistent and locally irregular, suggesting a more structured temporal organization rather than a simple loss of complexity. Intra-trial analyses further revealed an increase in H from the first to the second half of spontaneous trials, consistent with progressive self-organization in the absence of explicit constraints. Across conditions, H and SampEn were positively correlated for both GF and LF, suggesting that predictability and complexity are not necessarily inversely related in this context. Overall, these findings suggest that the human motor system adapts to force constraints not by suppressing variability, but by reorganizing it across scales, combining temporal persistence with local flexibility. This multidimensional characterization of variability may help refine theoretical models of optimal movement variability and may inform clinical or training approaches aimed at assessing or enhancing neuromotor adaptability.
Albertus, Y.; Leith, D.; Berg, O.; Barrons, Z. B.; Tam, N.
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Advanced footwear technology (AFT) has transformed competitive running, yet individual and sex-specific responses to different AFT models remain unclear, particularly near race pace. This study examined running economy (RE) and gait biomechanics in response to three top-tier AFT models (Shoe A: adidas Pro Evo 2; Shoe B: Nike Alphafly 3; Shoe C: On CloudBoom Strike 2) in 14 male and 12 female well-trained runners at sex-specific submaximal speeds (16 and 14 km{middle dot}h-{superscript 1}). RE, spatiotemporal, and joint kinematic/kinetic data were collected via indirect calorimetry, accelerometry, and three-dimensional motion capture with force platforms. RE was significantly lower in Shoe C than Shoe A (males: 2.1%; females: 1.4%) and Shoe B (males: 1.9%; females: 0.9%), with 73% of runners responding favourably to Shoe C, a more consistent response than previously reported. Despite being lightest, Shoe A produced the poorest RE, challenging conventional mass-economy assumptions. Biomechanically, Shoe C elicited greater impact magnitude, lower ankle quasi-stiffness, and greater ankle angular velocity during early stance. Female runners showed smaller RE improvements, potentially related to lower running velocity and body mass limiting midsole engagement. The most efficient AFT enabled these well-trained runners to be more spring-like through tolerating higher forces and faster angular velocities without greater demand on metabolic cost.
Madison, M.; Wheaton, L. A.; Rowe, V.
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Background: Occupational therapists can improve stroke survivors hand and arm movement and participation in daily activities through action observation (AO). AO involves watching another persons hand or arm complete a movement or task. While research generally supports the use of AO with stroke survivors, there are limited AO videos are available to occupational therapists which makes applying AO challenging. Objective: The purpose of this work is to develop structured and widely accessible tool to support access to AO for stroke survivors, occupational therapists, and researchers. Methods: To develop an AO video library for stroke rehabilitation, functional and non-functional upper limb task deficits were first identified through clinical observations and clinician interviews to establish a prioritized list of daily activities. In collaboration with media production specialists, healthy adult volunteers were recruited and filmed performing these tasks from both first- and third-person perspectives. The recorded videos were then systematically edited, enhanced with instructional title slides, and distributed via a public YouTube channel for clinical application and a categorized digital repository for research purposes. Results: Initial assessments revealed a complete lack of familiarity, awareness, and utilization of AO resources among local occupational therapists, despite high perceived clinical utility. To address this gap, a final library of 150 tasks was established, resulting in the production of 419 finalized, standardized videos featuring six healthy volunteers. For clinical application, these videos were hosted on a free, public YouTube channel organized into 18 functional playlists, while a parallel set was structured into distinct movement categories for research repository storage. Conclusion: By providing a structured and highly accessible tool, this repository enables clinicians, researchers, and caregivers to readily implement evidence-based action observation interventions in both clinical and home settings.